3/17/2024 0 Comments Perfect simcity buildit layout![]() ![]() Roads, zones, basic buildings -> basic building blocks -> cityĪ basic building block is then a small, modular part of your city, which performs a certain function, such as a 4圆 living block, a commercial block with parks and a police station, etc. In a sense, we introduce a new level of complexity: the basic building block. And this is just the paradigm that can be useful in city design. We are free to change the layout of a room (without changing the rest of the house), provided we don't alter it's functionality, it is, as they say, abstracted away. Rooms can perform certain functions (a bathroom, a living room, a kitchen) and in assembling those rooms together we only have to consider these functions and not the actual contents of the rooms. Things change if we consider a house to be built of rooms. This is rather like constructing a house from individual bricks, pieces of furniture and different appliances. It might be worth wile to note that a city is a very complex thing indeed in terms of internal interactions while the basic building blocks are very, very simple. You've got a thing to construct (a city) and things to build it with (roads, the different types of zones etc. Obviously, this doesn't work, so what do you do? You start to mix housing, commerce and industry on the fly as needed and before you know it you have negative cash flow, pollution that even kills the rats and a riot gang knocking on the door of your hard-earned dwelling. So many things to do, so many things to take into account, it seemed to me that anyone who could build a good working city right away had to be some kind of genius at least I certainly failed. My first experience with city design was simply overwhelming. Nowadays I'm a software engineer and here modular design principles are so important that they govern every aspect of software design (and I still do play with Lego). It reminds me of when I was younger and sat on the floor building houses and spaceships with my Lego. Personally, I think MCD has an inherent beauty to it in the way that it builds larger and very complex structures out of very simple objects. Though the absolutely creative and free mind may find this approach to city design a bit too constrictive, it has a few advantages over ad hoc and other building methods, and I'll discuss some of the pros and cons of this method. In this document I'll discuss a generalization of this concept, which is known (at least by me that is) as modular city design (MCD). Just take a quick peek around the Knowledge Neighborhood and you'll soon realize that the way to build a good city quickly and efficiently is by using 'blocks' with a fixed size (such as 9x9 or the like). ![]()
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